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BlogPost2_Aguilar_Dominic

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  As a modeler for the game, “Meltdown”, I'm going to share some of the tasks I have worked on and also go over my team's process in the second sprint. This will include sprint kickoff and the work I did and didn’t complete. In the game meltdown, I am the level designer as well as the 3D modeler. So far, the process is going how I would expect it to go. It has gone smoothly so far but I think for future sprints, the number of cards completed will go up a bit. For the 2nd Sprint, I had a total of 11 points completed. When I compare this sprint to the previous sprint, I gave myself more time to complete the cards that I wanted to get to, although I did miss some cards. In total I was able to compete 5 cards equaling 11 points as mentioned. The first card that I completed was bike model which is going to be used as a generator. This model also includes a battery model along with some jumper cables which may or may not have some visual effects if there is time to do so. What I mean...

BlogPost1_Aguilar_Dominic

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  As a Modeler for the game, “Meltdown”, I’m going to share some of the few things I have worked on for my group's game and also touch base on our process as a group and if we had any problems. This includes sprint kickoff and just goes over the work I completed and didn’t complete. I am the level Designer and 3D modeler for our game. So far the whole process has been very similar to some of the past experiences in making other prototypes such as games from 280 and other classes. As of now I’m working with Two others Andrew and James who I know are going to be a big part of the success for this project.  For the first sprint, it was more of half a sprint, so I didn’t really give myself the time to do at least a half amount of work, but I was able to knock off a few models which were meant to represent Money, Power, and Volatility. The first one I created was power and that was just a lighting symbol which is going to be used to represent the power. The way power is going t...

BlogPostMortemUpdated

  From a Designer and programmers perspective the whole process has been rough from the start. From the start my team and I had poor communication but that was on me for poor leadership if that's the right word, anyways we started off slow but eventually after the 2nd sprint we made a good jump towards things and actually made good progress. We weren't really able to catch up at first but I think we ended where we wanted to be. The first question about the development process is what went right? One of the first things that comes to the top of my head is communication with each other. As a team we agreed to set aside a day to meet to talk about our progress and also to see where we were on the sprint. We also used that time to talk about any issues we had with the project and also came up with some fixes.  Another thing that went right is being able to be open- minded. Everyone including myself were able to list ideas if we had any to make the game feel or look better. We neve...

370 BlogPost4

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  From a Designer and programmers' perspective, how has my process been of making a prototype? There have been a total of 4 sprints to date for this semester. When it came to the first two sprints my team and I started off pretty slow and that was due to poor communication with each other, but as the team lead it's my responsibility to make sure we have work, and everyone is doing what they are assigned. These past two sprints we had, which were the third and fourth sprint were a lot better by far. I don’t think there are any current changes that my team can add to these sprints to make it better. We definitely adjusted after the first two sprints and now we're on track to finish up by the fifth sprint which is the last sprint. In this previous sprint my team had a total of 26 points assigned and by the end we had 24 points in complete. For this sprint I had a total of 5 points assigned. This sprint I fell back a little bit due to being out of town but I should have don...

370BlogPost3

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  The question asked is from a Designer/Programmer's perspective, how has the process been of making a prototype. There has been a total of 3 sprints to date. The first two sprints haven’t been the best for me. With these first couple sprints I only had assigned myself a total of 5 cards for those two sprints which was not enough for even 1 sprint so that is something I had to improve upon. Some of these tasks consisted of enemy follow task, key pickup task and a door task to allow the player to pick up keys to unlock the door. For the second sprint which was not great, I had two cards which were just basic UI tasks.    In this previous sprint which my team and myself had, I had a total of 6 cards assigned for myself and I was able to complete all 6 on time. After completing these tasks, it helped me to realize I can probably get around 8 to 9 tasks if I keep the same pace as I did for this sprint. One of the changes that I will make in the next two sprints is to allow ...

370BlogPost2

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  The question asked is from a Designer/Programmer/ and modeler's perspective, how has the process been of making a prototype. There has been a total of two sprints so far. In the first sprint I had 3 cards assigned and had all three completed. The first task was a basic enemy script that made it so the enemy will follow the player at all times, but it's changed so it only follows the player if it comes within a certain range of the player. My other task within Unity was a simple key pickup function that just allows the player to pick up a certain number of keys to open a door. One of the changes that I want to add to that will most likely be in sprint 5 and that is to add an open-door animation. The last one from sprint 1 is just a Rule sheet which just goes over some of the things about our game. In the next sprint which we had just finished this past week, it was a different process in that there was less communication between myself and my team. Me being the team lead i...