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Showing posts with the label Cagd373

GameProgressFinalPost

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  Game Scene Final Project Post   The goal of this project was to create a scene from the game Sonic Adventure. Our team chose to work on Windy Valley, aiming to bring this level to life. The reason we chose this for our project is because it felt like something we could manage for the time given to us. While we did focus on some of the main assets in the game, we did add some of our own to give it that extra juice. In this post I will also go over the map layout and how we had originally had it planned out.  To start off the layout we started the player at the first island which had a pavilion and some tree which Vinh made which turned out great. The player would then cross the bridge to the next island where the player would be able to interact with the gravity cannon which I made in the first sprint. This cannon wouldn’t have worked without the help of Tang making the script for it to properly shoot out the player. My portion of the scene consisted of making the main...
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  Sprint 5: In Sprint 5, my main focus was finishing the textures and UVs for the terrain. Everything I feel turned out pretty well in terms of looks.  Now that everything is getting textured for all of our models, we plan to get everything finished by Sunday, so that way we have a couple of days to just play through our level and do some final tweaks. Going forward, I’m going to work on texturing the last set piece which will be placed on the final terrain. After doing that, I’m going to gather all the models my team has made and start placing them where they are supposed to be placed on the map. When it comes to other stuff that needs to be added, I think just audio and post processing is one of the only other things that needs to be done. As of now we are still adjusting the waterfall and water for the fountain. Looking ahead as the deadline approaches, my goal is to just have good communication with my team to make sure everything is good to go.

Sprint 4 (373)

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  Sprint 4: In Sprint 4, my main focus was finishing the terrain which will be the final island. Everything I feel turned out pretty well in terms of looks. I don’t plan to take this into Substance Painter, and I actually plan to just paint on the model in Unity so I can get a more realistic look to it.  When it comes to the changes I made for the terrain, I added some more hills and small peaks on the edges.  Some other things I did this sprint was starting on getting the layout ready and how we plan to have everything placed. One other thing I did add which wasn’t a card was adding skybox to the level which would make it seem like the player was in the clouds. Going forward into the next sprint, I’m going to work on texturing the island to sort of match the other island I made. After doing that I plan to start on the model of sonic which will be serving as the center piece at the end of the scene. With this last sprint, I am going to start having all the models my group...