BlogPost1_Aguilar_Dominic

 As a Modeler for the game, “Meltdown”, I’m going to share some of the few things I have worked on for my group's game and also touch base on our process as a group and if we had any problems. This includes sprint kickoff and just goes over the work I completed and didn’t complete.

I am the level Designer and 3D modeler for our game. So far the whole process has been very similar to some of the past experiences in making other prototypes such as games from 280 and other classes. As of now I’m working with Two others Andrew and James who I know are going to be a big part of the success for this project. 

For the first sprint, it was more of half a sprint, so I didn’t really give myself the time to do at least a half amount of work, but I was able to knock off a few models which were meant to represent Money, Power, and Volatility. The first one I created was power and that was just a lighting symbol which is going to be used to represent the power. The way power is going to be produced is from a bike and a battery, but I will dive into that later on in this post.


 








The second one that I made is Money and money will be the foundation in our game. Players can spend the money they earn in the game to enhance their bike for improved performance and functionality.











One of the last icons I created was one for Volatility which is meant to represent the chance of disaster happening. Volatility can be influenced by player choices. So certain decisions or actions may have consequences adding an element of risk and reward. For example, choosing to invest in a heavily particular upgrade may either work or risk leading to the chance of disaster striking.














When it comes to Issue, I believe the only real issue was not having a full sprint, but I should have come up with a solution to crunch in more work to at least make the half sprint worth it. At sprint Kickoff I was assigned 5 cards which are all just different visual indicators of either progress bars (UI) or just other 3D models.

So, the work I completed was just the 3 of the icons to represent the different icons for the game. I had 4 remaining cards that were assigned but not finished. The first was another generator being a waterwheel and I believe this will be used as an upgrade from the bike. The second card is going to be a visual indicator of my progress at the top of the screen, and this will be used to display a representation of the generators. The last card I didn't get was a visual representation of the taxation event, which is meant to notify the player that they have paid their taxes and lost 10% of their balance.

The main reason for me not getting to these cards is because since we only had 1 week to finish up the 1st sprint, I didn’t plan out, but I have a gist of how I want to attack the next upcoming sprints.

To end off I’m currently working on a 3D model of a bike attached to a battery. The power generated by the bike will be converted into in-game resources. These resources can include energy, which is essential for various game functions, or any other valuable currency specific to your game's mechanics. This can then be upgraded with the amount of money you earn in the game as well. 









Despite some tasks remaining incomplete, such as the Waterwheel Generator and taxation event indicator, I’m eager to tackle them in the next sprint, and will have a clearer plan to make the most of my time in the sprint.

In conclusion, my journey as a Modeler for the game "Meltdown" has been exciting. I've had the opportunity to work with my team, including Andrew and James, who I believe will play pivotal roles in the project's success.


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