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Showing posts with the label Cagd377

BlogPostPostmortem

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  From a modeler perspective, I will discuss the process of how making a mobile game has gone to date. First, I’ll quickly go over what I did for this sprint but that will not be my main focus for this post.  For this last and final sprint, I had a total of 4 cards. These cards consisted of making some of the last generators in our game as well and retexturing the games main background because when it was first imported, it imported wrong. So very briefly, I’ll go over the work I finished. The first card that I finished was a visual representation of a so-called God Hamster wheel which is one of our last and final generators the player can buy. The next one is also a generator which was a multiversal battery. The last and final generator was a black hole harvester generator. Now let's skip to the 3 main questions. First what went right in our development: During the development of our game, our team which was led by Andrew had some good successes. This consisted of regular t...

BlogPost6_Aguilar_Dominic

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  As a modeler and level designer for the game, “Meltdown”, I'm going to share some of the tasks I have worked on and also go over my process in the Sixth sprint. This will include sprint kickoff and the work I did and didn’t complete, as well as some of the things I’ll be working on in the next upcoming sprint in sprint six. For Sprint kickoff, I was assigned a total of 5 cards, and I will go over what they were. The first card that I finished was a visual representation of the fusion reactor which will be serving as one of the generators in our game. I do have the UV’s finished up, but I still have to do the textures which should be very simple to finish. The second card that I did was another visual representation, but this was a Dyson sphere generator. For this model I did have to do a bit of searching around to actually see what it looked like. With the reference I found, I tried to make it look similar which I think came out close enough besides the glow. The next card that I...

BlogPost5_Aguilar_Dominic

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  As a modeler and level designer for the game, “Meltdown”, I'm going to share some of the tasks I have worked on and also go over my process in the Fifth sprint. This will include sprint kickoff and the work I did and didn’t complete, as well as some of the things I’ll be working on in the next upcoming sprint in sprint six. Let's talk about sprint kickoff first. I took 4 cards from the assigned list which was all I could take since I’m not really skilled in code. The first card I took was supposed to be a visual representation of an insurance item. For this item I wanted to make it a 2d image rather than a being something 3d since this is supposed to be an item the player can use from the shop. The second card that I did was a backup generator, and this was probably one of the tougher one when it came to finding textures. When it came to modeling, I always tend to go a bit overboard, but I can’t help it because modeling is something I always enjoy doing. For this backup gener...

BlogPost4_Aguilar_Dominic

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  As a modeler for the game, “Meltdown”, Im going to share some of the tasks I have worked on and also go over my process in the Fourth sprint. This will include sprint kickoff and the work I did and didn’t complete, as well as some of the things that went right and wrong. First, I will start with one of the UI tasks I was given. For this I was meant to make the shop screen look cleaner for the player. What I mean by this is just making everything more organized because some of the player feedback from students made was it was confusing to look at. The way I made this is by having the shop button in a corner and when pressed it would open up a new screen with a list of new options to choose from, so that's how that is supposed to work. Now let’s get into the more exciting stuff! The first model that I finished was a electric windmill and this will serve as another generator in our game. This specific model was really easy to texture since it’s pretty much all the same. When it came...