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Showing posts from November, 2023
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  Sprint 5: In Sprint 5, my main focus was finishing the textures and UVs for the terrain. Everything I feel turned out pretty well in terms of looks.  Now that everything is getting textured for all of our models, we plan to get everything finished by Sunday, so that way we have a couple of days to just play through our level and do some final tweaks. Going forward, I’m going to work on texturing the last set piece which will be placed on the final terrain. After doing that, I’m going to gather all the models my team has made and start placing them where they are supposed to be placed on the map. When it comes to other stuff that needs to be added, I think just audio and post processing is one of the only other things that needs to be done. As of now we are still adjusting the waterfall and water for the fountain. Looking ahead as the deadline approaches, my goal is to just have good communication with my team to make sure everything is good to go.

BlogPost6_Aguilar_Dominic

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  As a modeler and level designer for the game, “Meltdown”, I'm going to share some of the tasks I have worked on and also go over my process in the Sixth sprint. This will include sprint kickoff and the work I did and didn’t complete, as well as some of the things I’ll be working on in the next upcoming sprint in sprint six. For Sprint kickoff, I was assigned a total of 5 cards, and I will go over what they were. The first card that I finished was a visual representation of the fusion reactor which will be serving as one of the generators in our game. I do have the UV’s finished up, but I still have to do the textures which should be very simple to finish. The second card that I did was another visual representation, but this was a Dyson sphere generator. For this model I did have to do a bit of searching around to actually see what it looked like. With the reference I found, I tried to make it look similar which I think came out close enough besides the glow. The next card that I

Sprint 4 (373)

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  Sprint 4: In Sprint 4, my main focus was finishing the terrain which will be the final island. Everything I feel turned out pretty well in terms of looks. I don’t plan to take this into Substance Painter, and I actually plan to just paint on the model in Unity so I can get a more realistic look to it.  When it comes to the changes I made for the terrain, I added some more hills and small peaks on the edges.  Some other things I did this sprint was starting on getting the layout ready and how we plan to have everything placed. One other thing I did add which wasn’t a card was adding skybox to the level which would make it seem like the player was in the clouds. Going forward into the next sprint, I’m going to work on texturing the island to sort of match the other island I made. After doing that I plan to start on the model of sonic which will be serving as the center piece at the end of the scene. With this last sprint, I am going to start having all the models my group have made so

Sprint 3 (373)

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  Sprint 3:  In Sprint 3, I have been modeling the final island in which the player will see. When it came to modeling this island, I have been trying to learn the sculpting tool in maya which is not as good as Zbrush but it works. My primary focus was on modeling the final floating island. This task, while not yet completed, allowed me to explore the sculpting tool in Maya. The process involved creating a unique environment that would be a key element of our project. I extensively utilized Maya's sculpting tool during this sprint. The sculpting tool in Maya is a powerful feature for shaping organic and natural forms. It enabled me to add intricate details and create a visually decent looking terrain. However, it would have been nice to use Zbrush but I didn’t have any free time to go into the lab to use it. I am glad that the sculpting tool was a thing though. Going into sprint 4, I’m going to finish this island and add all the final textures onto it. Following that I will work on

BlogPost5_Aguilar_Dominic

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  As a modeler and level designer for the game, “Meltdown”, I'm going to share some of the tasks I have worked on and also go over my process in the Fifth sprint. This will include sprint kickoff and the work I did and didn’t complete, as well as some of the things I’ll be working on in the next upcoming sprint in sprint six. Let's talk about sprint kickoff first. I took 4 cards from the assigned list which was all I could take since I’m not really skilled in code. The first card I took was supposed to be a visual representation of an insurance item. For this item I wanted to make it a 2d image rather than a being something 3d since this is supposed to be an item the player can use from the shop. The second card that I did was a backup generator, and this was probably one of the tougher one when it came to finding textures. When it came to modeling, I always tend to go a bit overboard, but I can’t help it because modeling is something I always enjoy doing. For this backup gener