Posts

Showing posts from March, 2024

CAGD 470 Blog 4

Image
 From a modeler's perspective, the process of making Stat Master has gone well so far in the past 4 sprints. My team and I haven’t had any problems so far so that’s a good thing. As of now we are still on track to finish by the last sprint. Anyways, for this post, I will cover what I finished up for the sprint and my plans for next upcoming sprints. For the sprint, I completed a total of 4 different sets of cards which includes the Models, Uv’s and textures. The first card that I finished up was doing the textures for the enemy model. When it comes to doing textures for models, I have no problem but for characters that's a whole different story. It was very tough to find textures that would look good for the enemy. First, I tried doing some human skin texture, but it looked very bad. I did happen to stumble upon some weird looking fire texture, and it actually didn’t look too bad, so it stuck with it. For the face I did use some stamps to add some height for the eyes and mouth.

Sprint4Blog (495)

Image
 From a modeler's perspective, the process of making Alchemic Crafter has gone great in terms of the amount of work being done compared to previous sprints. It did feel a bit slower due to the small break, but I was able to catch up a bit on work and get almost everything done. As of now I’m in a decent spot with 1 card in progress and 4 left in Assigned. For the cards that I have left over, they are just setting up LODs and just one more shadowy particle effect which was a bit tricky for me, but I’m going to try my best to make it look good. So, diving into sprint 4 I was assigned with a total of 26 cards, and I was able to finish 21 cards, so I would say my velocity stands between 15-22 cards. Anyways let's skip all that and dive into the cards that I completed for the sprint. The first couple of cards that I finished up was the particle effects for the fireball and the icicle. For each I was told to not make them look too realistic and the end result came out pretty well. Fo

CAGD 470 Blog 3

Image
 From a modeler's perspective, the process of making stat master has gone well so far. My team and I have had no problems yet or any that I’m aware of and we are doing pretty good as a team when it comes to the number of cards were getting done. As of now and our current velocity, we are on track to finish up by sprint 7 to hopefully have a fully polished game to have others try out. For this sprint, I completed a few different models, and I will go over that here. For the sprint I completed a total of 3 different sets of cards which included the Models, UV’s and textures. The first card that I finished up was making a wall and getting that ready for our upcoming playtest. For the look of the wall, we wanted it to fit sort of a dungeon theme looks, so that is what did to achieve that look. For the actual look of the wall, I placed some of the stone blocks to stick out and some that were sticking in that way it's not just a straight boring wall. When it came to the textures, we

Sprint3Blog(495)

Image
 From a modeler's perspective, the process of making Alchemic Crafter has gone well. Looking back at how I did compared to the first two sprints, I would say I was in the middle in terms of card completion. What I mean by this is that in the first sprint, I lacked on cards due to a problem on a card which held me back for a bit but in the second sprint I was able to catch up. As of now, I’m in a good spot with only 5 cards left but they seem pretty simple. The cards I have left over are 2 particle effects for the fireball and icicle that I have modeled. The other cards are just setting up LODs which is very simple to do. One thing I still need to do is trying to get at least one or two cards done a day. That would make my process go a lot faster but let's focus on the cards that I did finish for the two-week sprint for sprint three. The first card that I finished was making a particle effect for the portal. For this one the look that was wanted was something that looks like its