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Sprint6Blog(470)

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 From a modeler's perspective, I have had lots of fun making most of the assets in our game. Throughout all the sprints, I feel like I haven’t had any issues, and it has gone smooth. My team and I are now just fixing any bugs and are working on the finishing touches for our game. If I’m not mistaken, our velocity keeps going up and that has been awesome to see. Anyways, I will go over what I completed for the sprint and what I plan on doing next for the final sprint. For the sprint, I completed a total of 4 different sets of cards, and I will start with the first. The first card that I tackled was making a throne decoration for the game. Something we plan on doing is taking the enemy model and making it stone to act as if there is a stone statue sitting in the throne, but it won’t be attacking the player of course. I would have to say this is probably one of the better-looking models I’ve made for our game and the stamps make it look a lot better. Overall, I’m very happy with the e

Sprint6Blog(495)

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 From a modeler's perspective, the process of making Alchemic Crafter has gone great. We are coming to an end, and we have made great progress through all of the sprints. I’m very pleased with the work I’m putting out and I’m comfortable with those cards being assigned to me as well. For this sprint, I was able to get to all the cards without having any left in assigned which felt nice. For this sprint, I believe I completed a total of 23 cards or somewhere around there, which has been fairly consistent for the past sprints. I will go ahead and dive into some of cards that's I completed and then cover what I plan on doing for the last and final sprint. For the first model, I made a fairly simple rug model which wasn’t too high in polys but still had some curviness to it to give it that look of a rug. One of the things I was stuck on for a solid minute was finding a texture to put on the rug to give it that nice art look. The one I ended up using was sort of a pixelated forest w

SprintBlog5(470)

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 From a modeler's perspective, the process of making Stat Master has gone great for the past 5 sprints. My team and I are now just adding some of the last assets and we are just going to polish and fix what we have currently. As of right now our current velocity is about 44 cards a sprint which has been very consistent for the last 4 sprints. For this, I will go over all the cards that I finished up and if I had any problems with it. For the sprint, I completed a total of 5 different sets of cards which is more than I was used to but I completed everything with no problem. Anyways, I will dive into my first task for the sprint which was a big one to get done. My first card was actually gathering the animation in Mixamo, the part about finding the animations wasn’t actually bad at all. One thing that did go wrong was actually importing the character into mixamo, at first, I couldn't figure out why I couldn’t import the character into mixamo, but that was because I tried to impor

Sprint5Blog(495)

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 From a modeler's perspective, the process of making Alchemic Crafter has gone well. I’m very happy with the amount of work I am being given and I’m also happy with the outcome of my models for our game. As of right now, I have 1 card in progress and 4 left over in assigned but not moved. For the cards that I have left over consist of setting up particle effects and just setting up Lod’s along with the colliders on the objects. I would say the amount of work that I have completed for the last 5 sprints have been fairly consistent, which if I’m not mistaken is about 20-25 cards a sprint. Anyways I will go ahead and dive into sprint 5 and what I completed and didn’t complete. The first model, that I completed was a water fountain which will serve as an outdoor decoration for the player. For the look of this, I wanted it to catch the players attention a little, so I added some ruin type of designs on the fountain, and I plan to also have some water effect either using the particle e