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Showing posts from October, 2022

2D Mega Man No Playtest

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  First thing I wanted to start off with was I was not able to successfully publish the level 2 part of my game due to time but I do remember the feedback from my previous playtest which Izhaiah, Jax, James and some others, I didn’t get their name. Starting off with what went wrong was I was not able to successfully make a level 2 design for my mega man level. Looking at how I was going to improve my level, I was going to use some of the old features from my level 1 such as the quicksand parkour which lots of students from class seemed to like. I know I was able to make a decent looking playable map but I lost track of time so that was my downside of this project. When it came to the critical path, I wanted to make it very obvious where the player was supposed to go but I did want to add some dead ends that either had some enemies or some small and large health pickups. Another feature that I wanted to add was some hidden areas that the player had to find which contain keys for doors.

Mega Man V2 Feedback

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  I had Jax, Iziahiah, and James playtest my level. First starting off with what went right. I believe being able to produce a successful level with working keys and doors along with other small features added to the game like more platform challenges was a step in the right direction. The next question is what went wrong. I believe the main thing that went wrong was not being able to make a level that was a total of 10 minutes. It was longer of course compared to my previous level though, so that was a plus. For me I think the main thing I’ll do to improve my level is just to give myself more time to make the level so I can actually make it close to 10 minutes. I was able to make it between 4 to 7 minutes depending on how well or how poorly the player went through the level. Considering this is still supposed to be a tutorial level I believe the challenges presented to the player were appropriate to the skill level of the player. For this being a tutorial level some of the challenges

Mega Man V1 Feedback

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  I had Izhaiah, Jax and James playtest my game. The thing that went right when playtesting my game was that they were able to complete the game with very to no little issues. There were a couple things that went wrong. The first thing was that the playtime was well under 4 minutes, and I do need to improve areas of the map to maybe have more platform challenges as Izhaiah has suggested. Another thing that went wrong was at the end of the level which had too many enemies to defeat which was impossible to beat with the health the player had so the player just had to try to avoid them to reach the end. One way that I will improve my map is to for sure add more platform challenges like skill checks for example and also find appropriate spots to place my enemies to make the playtest longer and more enjoyable. I would say the challenge presented to the player was actually too easy besides some of the enemies once you reached the end of the level.   The critical path is very obvious of wher