2D Mega Man No Playtest
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First thing I wanted to start off with was I was not able to successfully publish the level 2 part of my game due to time but I do remember the feedback from my previous playtest which Izhaiah, Jax, James and some others, I didn’t get their name. Starting off with what went wrong was I was not able to successfully make a level 2 design for my mega man level. Looking at how I was going to improve my level, I was going to use some of the old features from my level 1 such as the quicksand parkour which lots of students from class seemed to like. I know I was able to make a decent looking playable map but I lost track of time so that was my downside of this project. When it came to the critical path, I wanted to make it very obvious where the player was supposed to go but I did want to add some dead ends that either had some enemies or some small and large health pickups. Another feature that I wanted to add was some hidden areas that the player had to find which contain keys for doo...