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Showing posts from April, 2022

Playtest 1 Unit 3

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 List of Games I play tested: Group 2 : Unnamed  Group 5: Unnamed Group 6: Box Office Group 8: You are the King Out of these games I enjoyed Group 8's game "You are the King" Formal Elements List: Players: In this game there will be a number of 2 players who battle it out with different cards each round. The player's role is to place down a king, spy, or citizen card and whichever card your opponent places down determines whether or not you win or lose the round. The player interaction pattern is player vs player. Objectives: According to Chapter 3: Working with Formal elements the objective in this game is to “Capture”. The reason I say this is because the point of the game is to destroy your opponent's king and I feel this playtest demonstrates it well. I would say another example of this could be “Rescue or escape”. The reason I say this is because your job is to get your opponent's king or escape his spy to avoid being attacked and captured. Procedures: Wh

ePortfolio1

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Trashcan Assignment Props Assignment Chessboard Modular Firehouse Assignment During the course of this class, we have had 6 assignments including the Primitives and Room assignment which are not included in this post. The first assignment in this post is the Trashcan Model. For this assignment our job was to create gather some references and model a Trashcan in Maya. The next assignment is the Props assignment and for this one there is a total of 5 different props used. The props include a potion bottle, drinking cup, lantern, bucket, and flour sack. The third assignment is the chessboard above. The focus on this assignment was gathering a reasonable reference of chess pieces and use appropriate techniques skills to create the chess pieces and the board along with texturing. For the Modular Firehouse, it consisted of making modular pieces to make an object or prop. In this case it was a firehouse from Ghostbusters. Throughout the Semester, the software we used as a class was Maya, Subs

Postmortem Unit 2

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  4/7/2022 Group 1 Marshmallow Warfare Game Summary: For our game, my partner and I are to make a game using a specific genre and theme. The genre given to us is fighting and the theme was marshmallows. Somehow we have to make this for a specific age range which is six to twelve year olds. Our idea will be a runoff of the battleship game  but with some added rules and abilities in our game and of course using marshmallows as the replacement of the ships. Target Audience: When it comes to our target audience, the player interaction pattern is meant to be player vs player or possibly a team competition if you want to have a team of 2 but the recommended play type is player vs player.                                                     The type of player that best fits our game is The competitor. According to Chapter 4: The Competitor plays to best other players regardless of the game. Although this game takes more luck than skill, you still need a good strategy to not only know where you