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3D game Level1V2 feedback

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  In this playtest I had James and Pao playtest my game. First, I’ll start by adding some of the comments they gave me about my levels. They did say it went smooth playing through it but did say it could be longer which I agree with them about that. I was satisfied with how it came out but just wanted it to be a tad longer with more challenges. In total I had 3 different acid spots on the level which provided a decent amount of challenge for the player, but not too hard where they get annoyed.  When it comes to what went right, the player was able to successfully finish the level without any major problems. The main thing that went wrong was the acid trap. The thing that happened was that the barrier for the acid trap was a bit too high so if the player got too close without actually touching the acid, they would die so that is one thing I will look into when designing the level 2 version of my level. The way I will improve my level is by actually making sure the acid is where it is s

3D Game Level 1 v1 Feedback

  My first playtest for the 3D game level, I had James, Izhaiah, and Pao give me some feedback on my map design. So, the first thing that went right in my level design was that it was functionable after I got everything the way it was supposed to be. The main thing that went wrong which was really frustrating was that the player was just walking through walls and stairs, but I just had to change the layer tab to Environment which was kind of funny because it was that easy to fix. When it comes to the question about how I might improve my level. My level wasn’t fully finished but for one would be to add more excitement with some color and some areas to use the skills you have learned. I believe the challenges presented to the player were way too simple for the player. When it came to the different areas on my map, I should’ve added more enemies in those areas to add some more player interaction with the game rather than just running around and opening doors. The critical path was very