Game Scene Final Project Post The goal of this project was to create a scene from the game Sonic Adventure. Our team chose to work on Windy Valley, aiming to bring this level to life. The reason we chose this for our project is because it felt like something we could manage for the time given to us. While we did focus on some of the main assets in the game, we did add some of our own to give it that extra juice. In this post I will also go over the map layout and how we had originally had it planned out. To start off the layout we started the player at the first island which had a pavilion and some tree which Vinh made which turned out great. The player would then cross the bridge to the next island where the player would be able to interact with the gravity cannon which I made in the first sprint. This cannon wouldn’t have worked without the help of Tang making the script for it to properly shoot out the player. My portion of the scene consisted of making the main island which
From a 3D Artist’s perspective, the process of making a game hasn’t gone to well in terms of actually getting the work done. I have never actually had this problem in my past experiences and for this one, its due to my lack of experience in terrain modeling which really held me back this sprint. I was stuck on it for a few days, but this surprised me because I have used the sculpting tool in maya for previous projects and the outcome didn't come out bad at all so I thought I could tackle this task but I was wrong. One thing I did to fix this was communicate with my team Lead Tyla and Producer Anna and we all agreed to pass it onto someone who has more knowledge of sculpting to get the look of the terrain we wanted. That was really the thing that held me back and I should have spoke up sooner about it but everything is situated and I have finished up the other models that I was assigned. Next, I will dive into all the cards and tasks that I was assigned for the first sprint. The
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