From a modeler's perspective, I have had lots of fun making most of the assets in our game. Throughout all the sprints, I feel like I haven’t had any issues, and it has gone smooth. My team and I are now just fixing any bugs and are working on the finishing touches for our game. If I’m not mistaken, our velocity keeps going up and that has been awesome to see. Anyways, I will go over what I completed for the sprint and what I plan on doing next for the final sprint. For the sprint, I completed a total of 4 different sets of cards, and I will start with the first. The first card that I tackled was making a throne decoration for the game. Something we plan on doing is taking the enemy model and making it stone to act as if there is a stone statue sitting in the throne, but it won’t be attacking the player of course. I would have to say this is probably one of the better-looking models I’ve made for our game and the stamps make it look a lot better. Overall, I’m very happy with the e...
From a Designer and programmers perspective the whole process has been rough from the start. From the start my team and I had poor communication but that was on me for poor leadership if that's the right word, anyways we started off slow but eventually after the 2nd sprint we made a good jump towards things and actually made good progress. We weren't really able to catch up at first but I think we ended where we wanted to be. The first question about the development process is what went right? One of the first things that comes to the top of my head is communication with each other. As a team we agreed to set aside a day to meet to talk about our progress and also to see where we were on the sprint. We also used that time to talk about any issues we had with the project and also came up with some fixes. Another thing that went right is being able to be open- minded. Everyone including myself were able to list ideas if we had any to make the game feel or look better. We neve...
Comments
Post a Comment