I had Izhaiah, Jax and James playtest my game. The thing that went right when playtesting my game was that they were able to complete the game with very to no little issues. There were a couple things that went wrong. The first thing was that the playtime was well under 4 minutes, and I do need to improve areas of the map to maybe have more platform challenges as Izhaiah has suggested. Another thing that went wrong was at the end of the level which had too many enemies to defeat which was impossible to beat with the health the player had so the player just had to try to avoid them to reach the end. One way that I will improve my map is to for sure add more platform challenges like skill checks for example and also find appropriate spots to place my enemies to make the playtest longer and more enjoyable. I would say the challenge presented to the player was actually too easy besides some of the enemies once you reached the end of the level. The critical path is very obviou...
From a Designer and programmers' perspective, how has my process been of making a prototype? There have been a total of 4 sprints to date for this semester. When it came to the first two sprints my team and I started off pretty slow and that was due to poor communication with each other, but as the team lead it's my responsibility to make sure we have work, and everyone is doing what they are assigned. These past two sprints we had, which were the third and fourth sprint were a lot better by far. I don’t think there are any current changes that my team can add to these sprints to make it better. We definitely adjusted after the first two sprints and now we're on track to finish up by the fifth sprint which is the last sprint. In this previous sprint my team had a total of 26 points assigned and by the end we had 24 points in complete. For this sprint I had a total of 5 points assigned. This sprint I fell back a little bit due to being out of town but I should have don...
As a modeler for the game, “Meltdown”, I'm going to share some of the tasks I have worked on and also go over my team's process in the third sprint. This will include sprint kickoff and the work I did and didn’t complete, as well as some of the things that went right and wrong. In the game meltdown, I am the level designer as well as the 3D modeler. So far, the process is going how I would expect it to go. It has gone smoothly so far but I think for future sprints, the number of cards completed will go up a bit, but it depends on what needs to be done. For the 3rd Sprint, I had a total of 11 points completed. When I compare this sprint to the previous sprint, I gave myself less time to complete the cards that I wanted to get to, although I did miss one card, I was able to finish enough work for the sprint to get where I wanted to be. The first card that I completed was a model of a coal powerplant and this will be used as the main environment background if that's the r...
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