From a Designer and programmers' perspective, how has my process been of making a prototype? There have been a total of 4 sprints to date for this semester. When it came to the first two sprints my team and I started off pretty slow and that was due to poor communication with each other, but as the team lead it's my responsibility to make sure we have work, and everyone is doing what they are assigned. These past two sprints we had, which were the third and fourth sprint were a lot better by far. I don’t think there are any current changes that my team can add to these sprints to make it better. We definitely adjusted after the first two sprints and now we're on track to finish up by the fifth sprint which is the last sprint. In this previous sprint my team had a total of 26 points assigned and by the end we had 24 points in complete. For this sprint I had a total of 5 points assigned. This sprint I fell back a little bit due to being out of town but I should have don...
I had Izhaiah, Jax and James playtest my game. The thing that went right when playtesting my game was that they were able to complete the game with very to no little issues. There were a couple things that went wrong. The first thing was that the playtime was well under 4 minutes, and I do need to improve areas of the map to maybe have more platform challenges as Izhaiah has suggested. Another thing that went wrong was at the end of the level which had too many enemies to defeat which was impossible to beat with the health the player had so the player just had to try to avoid them to reach the end. One way that I will improve my map is to for sure add more platform challenges like skill checks for example and also find appropriate spots to place my enemies to make the playtest longer and more enjoyable. I would say the challenge presented to the player was actually too easy besides some of the enemies once you reached the end of the level. The critical path is very obviou...
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