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Showing posts from December, 2022

3D game lvl 2v1 feedback

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  In this playtest I had James and Pao playtest my game. In this first part I’ll go over some of the comments they made about my level. The first thing they mentioned was to add some enemies because I didn’t quite know where I wanted to actually place them but I kind of have an idea of where I would like to put them. Looking back at my previous levels in the first level 1 part I was actually quite satisfied with how much larger the level was from the first iteration. Another one of the main things that they brought up was there was a part of the map where you hop on to a moving platform and your able to see the outer parts of the map which isn’t really a good thing to see as the player, so I’ll be sure to fix that by adding walls around that part so you can’t see the outside. When it comes to what went right, the player was able to successfully finish the level without any mistakes or issues with the level. There was one issue which was fixed throughout the playtest. That issue was whe